The Origins of KEMRNG
Kill ‘Em All’s Random Number Generator, or KEMRNG, has been a staple in the tabletop gaming community since its introduction in the 1990s. The program was designed by Larry Nelson and Chris Cook to simulate random number generation for use with various tabletop games such as Dungeons & Dragons (D&D) and Advanced https://killemall-game.com Dungeons & Dragons (AD&D). One of the primary features that set KEMRNG apart from other similar programs was its ability to generate truly random numbers using the principles of cryptography. This unique approach sparked both fascination and skepticism among users, leading to a number of misconceptions about how the program worked.
Myth 1: KEMRNG is not truly random
One of the most common criticisms leveled against KEMRNG is that it does not generate truly random numbers. Proponents of this argument claim that since the program uses an algorithm to produce its output, it cannot be considered truly random. However, this criticism misunderstands the nature of both cryptography and randomness.
In reality, all modern computer-based random number generators use algorithms to produce their output. The key difference between KEMRNG and other programs lies in the type of algorithm used and the sources of entropy that are tapped into. While it is true that KEMRNG uses a pseudorandom number generator (PRNG), it also incorporates elements of cryptographically secure pseudo-random number generators (CSPRNGs) to produce output.
Myth 2: KEMRNG is too slow
Another common complaint about KEMRNG is that it generates numbers at a rate that is too slow for live play. While this may be true in some cases, the program was never designed with speed as its primary concern. In fact, Nelson and Cook explicitly stated in their documentation that the program’s focus was on generating truly random numbers rather than providing fast output.
In reality, KEMRNG’s performance can be improved by adjusting various settings within the program. By tweaking parameters such as seed size and number of iterations, users can optimize the program to produce results at a rate that suits their needs.
Myth 3: KEMRNG is only for D&D
One of the most enduring myths surrounding KEMRNG is that it was exclusively designed for use with Dungeons & Dragons. While it is true that the original version of the program was marketed as a tool specifically for AD&D, Nelson and Cook’s intention was always to create a more general-purpose random number generator.
In fact, KEMRNG has been successfully used in a variety of contexts beyond D&D, including tabletop role-playing games such as Rifts and Savage Worlds. The program’s flexibility and adaptability make it an ideal tool for any game that requires truly random numbers.
Myth 4: KEMRNG is no longer supported
Despite its widespread adoption within the gaming community, KEMRNG has often been dismissed as a relic of the past. This misconception likely stems from the fact that Nelson and Cook’s original documentation and support materials are no longer readily available online. However, this does not mean that KEMRNG is no longer functional or supported.
In recent years, a number of enthusiasts have taken it upon themselves to preserve and maintain KEMRNG for future generations of gamers. These efforts include updating the program to run on modern operating systems, creating documentation and tutorials for new users, and even developing custom scripts to interface with other games and software.
Myth 5: KEMRNG is not secure
Perhaps one of the most persistent myths surrounding KEMRNG revolves around its security. Critics have long claimed that the program’s use of a PRNG makes it vulnerable to attacks and exploits. However, as explained earlier, KEMRNG incorporates elements of CSPRNGs, which provide an additional layer of security against attempts to manipulate or predict the output.
In reality, the security risks associated with KEMRNG are largely theoretical and not supported by empirical evidence. While it is true that a determined individual could potentially compromise the program’s output through brute force attacks or other means, this would require significant resources and expertise.
Conclusion
The myths surrounding Kill ‘Em All’s Random Number Generator serve as a testament to the enduring fascination with truly random numbers within the tabletop gaming community. By examining these misconceptions in detail, we can gain a deeper understanding of both KEMRNG’s capabilities and limitations. Whether used for D&D or other games, KEMRNG remains an essential tool for any gamer seeking to inject true randomness into their play experience.